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United Federation Starfleet Roleplay Story Line: Ghost Ship: Part I
Furry
vulpine_jessica
 The following is the standard format used to announce new roleplays at United Federation Starfleet:

*THIS MISSION BEGINS AT 0:00 SLT*
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=/\= INCOMING UNITED FEDERATION STARFLEET TRANSMISSION =/\=
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NOTES:
1) Have a major twist you'd like to implement? IM the Mission Creator (who wrote the briefing)
2) Don't want to participate? Wear this ? and keep your combadge off. If you do not wear it, or if you chat over an open comms (for anything other than group-related business), you may be expected to join in.
3) DCS is not required. Combat will not take place in this mission.
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Mission Name: Ghost Ship Part I
Stardate: 081215

*Roleplay Begins at: 0:00hrs SLT*
**roleplay ends at 0:00hurs SLT**
Prepared by: Vulpina Howley
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1. Mission Briefing
2. Status Report & Current Orders
3. Supplimental Information

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=/\= MISSION BRIEFING =/\=
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On Stardates 081215 what could only be described as a ghost ship suddenly appeared in empty space. The anomaly appears to be becoming more “real” over tine. It has been decided that a runabout will be sent out to study the anomaly. It is possible that a faction that is unfriendly to the Federation (I wouldn’t know who. I haven’t watched enough Voyager) may have also spotted the anomaly. It may be necessary to retrieve the anomaly in order to study it.

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=/\= STATUS REPORT & CURRENT ORDERS =/\=
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Location: Tranquility Station
Status: Condition Green
Damage: None

DIVISIONAL OBJECTIVES ( * = indicates leading division when working with another division)
*Operations:
- Organize the team that will be sent out after the anomaly.
- Continuously monitor the anomaly.
- Maintain a constant data stream from the runabout as she studies the anomaly.
Communications:
- Keep a constant contact with the runabout.
Engineering:
- Find a way for the runabout to retrieve a ship that is in a state of slow “materialization.
Assist Science in finding out how the ship got here.
*Science:
Study the findings of the sensors.
Find out how the ship got here.
Medical:
- Standby to receive casualties if a fire fight occurs
Security:
- Man weapons stations, if need be.
Intelligence:
Report the capabilities and intentions of any other ships in the area.
Figure out the origin of the ship, if it can be done without boarding the ship.
Marine:
- Repel boarders, if need be.
Academy Staff:
- Aid where needed
Cadets:
- Aid where needed
Civilians:
- Aid where needed
All other departments:
- Aid where needed


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=/\= REPORT TERMINATES… =/\=
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